In PWI combat can occur on land, in water, and in the air. If both the attacker and target are in the same terrain then the target will take full damage. This damage reduction applies to both melee and ranged attacks but does not apply to monsters, venomancer pets, mystic summons, or damage over time DOT effects.
If the target is a higher level than the attacker then a level difference damage reduction may apply. This damage reduction is ignored by venomancer pets and mystic summons which makes those particularly effective fighting against? A number of skills provide the Bless buff and similar buffs which reduce damage.
These skills do not apply to damage done from damage over time DOT effects. When the attack rate of your character is either 4. This damage reduction was added in the PWI Descent expansion and does not otherwise show up in your character info window.
Physical Resistance is based on your Str, Vit, and equipment defense the sum of the Physical Defense found on all of your equipment. Magical Resistances should be calculated separately for each of the 5 magical elements, but most equipment has the same resistance across all the elements. Defense and resistance work by lowering damage according to the following formula. The actual defense amount is the value from the character sheet but lowered by the attacker's penetration.
The above reduction percentages are shown in the character sheet when hovering over the stat. This is a separate reduction that applies in a different step from the above. Physical Penetration and Magical Penetration are new stats added in the Riptide content update. These stats are similar to defense debuffs in that they lower the defense of the target by a percentage. Unlike debuffs though there is no status applied to the target as the lowered defense only applies to the attacker's damage.
Furthermore, with penetration the defense is lowered as a percentage of the opponents total defense after all buffs and debuffs while traditional defense debuffs are a percentage of equipment defense, which is typically much lower. Attack and defense levels come from various skills, bless boxes, grade 12 gems, and powerful equipment. The damage depends on the attacker's attack level and the target's defense Level. For PVE, all monsterss have a base of 0 attack level and 0 defense level but these can be modified with buffs and debuffs.
Slaying and warding levels come from Morai and Quicksand Maze. They are similar to attack levels and defense levels but only apply to PvE damage dealt and received. Slaying levels are a PvE-only damage amplification that only applies to damage dealt to monsters. It applies to normal attacks, skills, and genie skills.
Warding levels are a PvE damage reduction that only applies to damage players take from monsters. The effectiveness of warding level damage reduction depends on the level of the monster. These are totally separate forms of amplification and reduction that multiply with all other forms of amplification and reduction. It is similar to both attack levels and defense levels, but is more effective in PvP than in PvE.
Spirit can be obtained from Soulprime and Lifeprime War Avatar Cards , Soulprime and Lifeprime nuema levels, and from increasing your boundary level. All monsters have 0 spirit. Most physical attacks can be evaded, in which case they do 0 damage. Magic attacks never miss but can be interrupted during channeling time.
The evade equation is rounded up to the nearest 2 decimal places remember 0. Every 1 INT provides the following:. Dexterity : Primary stat for long-ranged job classes like the Archer and Gunslinger. Every 1 DEX provides the following:. LUK does not effect ingame drop rates, or chances to get a rarer item when killing. It's simply based on in-game percents and not LUK as a stat. Sub stats are secondary stats which are determined by stats you have along with gears and abilities.
Attack : Your physical-oriented attack rating for both ranged and melee weapons. Only B is affected by Element, except when using Warm Wind. Magic Attack : Your magical-oriented attack rating. Defense : Your defense rating against physical damage.
Be aware that the status window does not accurately represent the DEF added by upgraded items. Magic Defense : Your defense rating against magical damage. It works similarly to DEF in terms of mechanics. The amount of status MDEF provided is based on the following formula:. The critical rate being displayed in the status window isn't the true value which is applied against monsters. The real CRIT rate is a little different. Reply me if you wish to feedback. Thanks, redtape and ayumilovemaple, and others.
What is the real weapon defense formula to protect damages from any monsters???????? November 19, at pm ——————————————————. It is very small to protect. This is the real formula i think. Their damage is too big to hit me!! What total damage of a monster, including Boss monsters?? Please prove. Protection calculation is so small to protect i. Only 68 damage protection. Why is there weapon defence is divided by 3? It is too small to protect i tell you. Battleship is to morph, while battleship cannon is the main skill that is used to hit monster with high damage.
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